Memory Sport Mechanic

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A memory (Japanese: 思い出 memory) is a feature within the core collection Pokémon games launched in Technology VI that describes a Pokémon's experiences with its current Coach and unique Trainer. To verify a Pokémon's recollections, the player can take it to an NPC who can learn a Pokémon's recollections. A Pokémon may be selected from both the party or the Pokémon Storage System. Eggs cannot be chosen. The reminiscences of Pokémon range from assembly the Trainer for the first time, defeating wild Pokémon or Gym Leaders, using HM moves outdoors of battle, exploring various locations, evolving, and many others. A Pokémon's memory could change over time as it has new experiences with its Trainer. If the Bulbasaur is then returned to its authentic Coach, it would retain its memory from the earlier Coach, however it won't remember this Trainer if traded to a third Coach. They should make new reminiscences with their current Coach, however.



Pokémon who've a memory unique to Omega Ruby and Alpha Sapphire may even show this message in Pokémon X and Y; the memory shall be displayed again when transferred to a later recreation. In Pokémon X and Y, the Memory Girl (Japanese: 思い出娘 Memory Woman) stands exterior the Pokémon Heart in Anistar Metropolis, and MemoryWave Guide has the looks of a Furisode Lady. In Pokémon Omega Ruby and Alpha Sapphire, the Memory Lady (Japanese: おもいでむすめ Memory Woman) stands exterior the Pokémon Center in Lilycove Metropolis, and has the looks of a young woman. In Pokémon Sword and Shield, Jack will be found in any Pokémon Heart, and has the appearance of a Café Master. He features the power to check recollections after a minimum of three Badges have been obtained. Memories cannot be checked in the Technology VII and IX games. A Pokémon will have two sets of recollections if it has been traded. If that is the case, then the Pokémon's recollections with its present Coach will be second; if the present Trainer is also the Pokémon's original Coach, then the first memory can be from its previous owner, otherwise they will be from the Pokémon's original Coach.



A Pokémon's reminiscences are saved throughout ten bytes within the Pokémon data construction, with recollections with the present Trainer and the original Coach occupying 5 bytes each. Of these five bytes, the index numbers of the memory, its rank, and its feeling occupy one byte every, whereas the remaining two bytes store variable knowledge. All reminiscences finish with the text " that ."; that is omitted in the desk below. Memories marked with only XY and SwSh within the desk show a clean dialogue field in Pokémon Omega Ruby and Alpha Sapphire. Within the Generation VI games, feelings are indexed from 0, whereas within the Technology VIII games, emotions are listed from 1. Due to a bug, this value is neither modified when a Pokémon is transferred from Technology VI to Era VIII through Pokémon Bank and Memory Wave Pokémon Home nor do Pokémon Sword and Shield specially handle recollections of transferred Pokémon.



Because of this the feeling "it was happy" shows as an empty string (or the same because the final checked Pokémon's feeling if one other Pokémon's reminiscences have been checked), and all subsequent feelings are displayed as a different feeling, shifted by one with respect to their index quantity. Depending on the variable within the memory text, two bytes in the Pokémon information construction can be read because the index variety of a spot, specific location, an merchandise, a transfer, or Memory Wave the species of another Pokémon. In Technology VI, if the variable knowledge is not acknowledged, the game will show one of the following placeholders in place of the actual title of the item, transfer, or Pokémon. Within the Generation VIII video games, the places added in Pokémon Omega Ruby and Alpha Sapphire are listed in a unique order in the internal information, with most of those places now corresponding to different index numbers. Resulting from a bug, this value is neither modified when a Pokémon is transferred from Technology VI to Generation VIII by Pokémon Financial institution and Pokémon House nor do Pokémon Sword and Shield specifically handle reminiscences of transferred Pokémon.



Which means that, for example, a Terrakion with a memory of being caught on the Pathless Plain would display in Omega Ruby and Alpha Sapphire as being caught at "a tiny island", but this memory would show as being caught "in a Secret Base" once transferred to Sword and Shield. The location memory for Azure Bay and Hoenn water routes is 水道 suidō in the Japanese version, which may be translated as both "water route" or "water provide". This ambiguity caused it to be mistranslated in English, German, and French variations of Pokémon X and Y as "a sewer", and retranslated in Pokémon Omega Ruby and Alpha Sapphire as "a watery route". In Spanish, it was mistranslated as "unas alcantarillas" (a sewer) and stays unchanged in Pokémon Omega Ruby and Alpha Sapphire and Pokémon Sword and Shield. In Italian, it was initially translated as "in un canale" (in a channel) and was retranslated as "in una via d'acqua" (in a waterway) in Pokémon Omega Ruby and Alpha Sapphire and as "in un percorso acquatico" (in a water route) in Pokémon Sword and Shield.